From ce450df41f7a894fa9061c76db2cf6ec3e2bc33b Mon Sep 17 00:00:00 2001 From: Lovie Armbruster Date: Thu, 23 Jul 2026 17:39:36 +0000 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..889f416 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Instead, victory often hinges on micro-interactions: precise unit placements that manipulate the enemy AI.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+Mastering the Middle +
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+Muscle memory is required.Use cheap buildings like cannons for tanks.Use cheap troops like skeletons for single-target attackers. +The Ultimate Distraction +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+ManeuverHow to Do ItThe SplitPlace multiple units exactly in the center so half walk left and half walk rightTrappingDeploy a swarm unit directly on top of a single-target enemy +The Psychological Impact +
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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Master the kite, and you will master the game.
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